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 I can hear the lamentations of the Zerglings from here...

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FocusLight
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PostSubject: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 03:17

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I am very happy right now.


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MrMurdok
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 04:57

Could be the first step in a good direction, on the only step which will cause mass butthurt.


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Dopubalimatu
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 11:03

Seems like great idea but I wonder if the range of redeploy denial is the same as the range of normal sundy deploy radius. Like if the sundy has to be almost next to spawn room then it won't be nearly as useful as I think.
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flokiss1
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 11:23

Meh
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Dopubalimatu
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 12:27

Another one. [You must be registered and logged in to see this link.]

Maybe ps2 is not kill yet
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 12:48

Dopubalimatu wrote:
Another one. [You must be registered and logged in to see this link.]

Maybe ps2 is not kill yet

Gonna use this as my new primary weapon.
Outskill all u faggitits with it.
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MrMurdok
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 15:05

Anti MAX rifle. SOLD.


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Dr.Division
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 15:19

Sounds good. would be cool if you could shoot Drivers out of theier seats while driving!
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The0ptimiz0r
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 15:20

LOL
Me likey that sexy Anti-Max Rifle. Imagine the hate when I snipe NuclearfarmerPPA with that one ;D
The only downside is the Dmg against Infantry, maybe they should do just like the M95 ( Bad Company 2)
light dmg against Vehicels but one hit headshot on inf;D
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Dopubalimatu
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 15:42

Nah it is fine to be 2 hs on inf. That means that not everyone is using them instead of long range engi and standard infi loadout but it serves its purpose of being against maxes and not being a general use weapon.
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MrMurdok
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 16:16

Throw two of these puppies into a squad and you've got a pretty good balance against skill suits. It's almost like they're trying to get us to specialize.


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The0ptimiz0r
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 16:41

Naa need one of those as 1 hs for Infil ;D
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Macsection
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 17:59

How can a round penetrate tank armor, but not a human skull?
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FocusLight
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 19:52

Macsection wrote:
How can a round penetrate tank armor, but not a human skull?

Nanites.

Also I hate this BS idea. If I'm carrying around an anti-materiel rifle I bloody well should OHK any infantry at any range.

This gun is basically a Barret M82, used by a crap-load of nations for the purpose of destroying equipment, light vehicles and pushing through decent cover.

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It *should* kill anyone in a single shot to the chest, let alone the head. But yeah, so should the RAMS.50 and once upon a time at least a head-shot was fatal at any range so long as you did not use nanoweave. These days you have to be close enough, ironically, that your ultimate-range sniper-rifle can be swapped for a semi-auto scout-rifle. Oh well.


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MrMurdok
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 21:40

Macsection wrote:
How can a round penetrate tank armor, but not a human skull?

NS weapons use old school powder based rounds? Check.

The Anti Material rifle fires a high powered kinetic penetrator round designed to pierce directly through layers of armor likely to be found on tanks, aircraft and even MAX suits, however, the high density of the personnel enegry shield takes away from the round's power, reducing its effectiveness against infantry.

I just came up with this reason, and I just woke up.


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Dopubalimatu
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 22:03

Nanite bullets can't melt nanite helmets
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The0ptimiz0r
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 22:09

Focus you mean the M95? ;D Yeah it´s kinda unnessecary but a realy cool feature if your using it in a squad
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Azenor
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Thu 21 May 2015, 22:46

Don't try realism in PS2. Wrong game. If it makes sense from a balancing point of view and opens new tactical opens I'm fine with it.
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Seerus
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PostSubject: Re: I can hear the lamentations of the Zerglings from here...   Fri 22 May 2015, 09:38

Nanites.
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